Instant Fusion
Spell Normal

Instant Fusion

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Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
55± 6/ 100
Power Score
Intrinsic 52
Deck 58

Instant Fusion — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 57.5 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Instant Fusion turns a Level 5 or lower Fusion from the Extra Deck into a temporary board for 1000 LP, which is a real conversion of extra-deck resources into a fair body. It does not attack, is destroyed in the End Phase, and is limited to one activation per turn, so its board value is capped and it earns little for the card itself. Its score rests on being in all 400 sampled decks across 108 archetypes at 1 copy each, not on any raw power. High ATK or Fusion strength in the summoned monster earns nothing here.

Axis scores

Axis Score Evidence
Accessibility 80 Present in 400 of 400 sampled decks across 108 archetypes at about 1 copy each, and a starter in 1 of 2 recorded boards (observed).
Combo & Conversion 45 Its recorded boards average a power index of 41, with the summoned Fusion's power not counted toward the card itself; the card text limits the summon to Level 5 or lower and the body cannot attack (verified).
Resource Economy 40 Costs 1000 LP and draws no cards; net card advantage on its recorded boards is 0, so value comes only from the extra-deck body it brings out (observed).
Effect & Interaction 5 The card has no negate, removal or hand-trap effect in its text (verified).
Material Utility 5 It is a Spell, not a monster, so it cannot serve as Fusion material; this axis scores the fact that it adds no body (verified).
Resilience & Flexibility 35 It is a single one-per-turn Spell with no recursion, and the common spell negates in the partner list would stop it (inferred).
Deck-Building Efficiency 65 A one-slot, one-copy card with no garnet or lock, but its legal limit of 1 means no redundancy within a deck (verified).

Calculation

Weight profile: Starter / Combo enabler profile, single primary role, no blend. Intrinsic ≈ 52, Deck ≈ 57.5, Meta = provisional. Modifiers: Limited to 1 in all formats (-3). Final formula: 0.40*Intrinsic + 0.60*Deck (decks and combos present; meta unknown)

Strengths

  • Converts an Extra Deck Fusion into a board for a fixed 1000 LP with no card cost
  • In 400 of 400 sampled decks across 108 archetypes, so it fits many homes
  • Clean, single-slot card with no garnet or lock risk

Weaknesses

  • Summoned body cannot attack and is destroyed in the End Phase, so the board is temporary
  • Level 5 or lower cap restricts which Fusions it can summon
  • One activation per turn, and it gives no card advantage

Counters / choke points

  • Ash Blossom & Joyous Spring (inferred: a generic spell-response effect can stop its activation; it is a frequent partner in 315 decks, not a counter in the data)
  • Solemn Judgment (inferred: a generic spell negate; a partner in 141 decks)

Best use

Starter / Combo enabler: Fusion Summon from the Extra Deck for a fixed LP cost. Decks: Fairy Tail, Tearlaments, Magistus, Heroic, Predaplant, Endymion, Witchcrafter, Infernoid. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: pay 1000 LP, Special Summon a Level 5 or lower Fusion from the Extra Deck, it cannot attack and is destroyed in the End Phase; Limited to 1 copy in TCG, OCG and MasterDuel; Appears in 400 of 400 sampled decks, 1.02 copies on average
  • Observed: Present in 100% of the 2 recorded combos, starter in 1, in end hand in 1; Top partners include Ash Blossom & Joyous Spring (78.8% of decks) and Droll & Lock Bird (70.8%); StatisticsCard inclusion is 60% to 100% across 25 archetypes at 1 copy
  • Inferred: Accessibility is high because the card is a staple in many homes, not because it is a searchable card itself; Its counter profile follows from its being a spell with an activation, which generic spell negates can stop; Resilience is low because it is one spell with no recursion
  • Data gaps: No rulings data supplied Only 2 recorded combos, so combo conversion rests on a thin sample No dated metagame sample, so meta_power stays null Top-card ranking is absent (is_top_card false)











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